Your Pixel Dungeon v0.5.1a
License information can be found here: gnu.org/copyleft/gpl.html
Our source code can be found here: https://github.com/QuattroX/pixel-dungeon
The original game can be found here: play.google.com/store/apps/details?id=com.watabou.pixeldungeon
The original source code can be found here: https://github.com/watabou/pixel-dungeon
Please feel free to leave a review, any feedback is much appreciated!
If you feel like helping us even further, you could answer this short survey about the tutorial: https://www.murvey.com/s?546bc65a9c3e57c94a000130
MAP EDITOR TIPS
You can scroll up/down in the map editor views.
You can have max 10 custom dungeons (with any amount of depths). Longclick on a file in the first page of map editor to access the file delete dialog.
The tabs in the second page of the map editor are scrollable, you may need to scroll a bit to access and modify a certain depth.
You will automatically get a "finish" screen when descending the last staircase in your custom dungeon.
If you want the player to start at a certain level with certain items, the best solution right now is to have your first depth be mob-free, then add items and experience potions as needed to depth 1 then have the "real start" be from depth 2.
MAP EDITOR LIMITATIONS
Depths are generated based on the custom settings, but the layout of each depth will always be random (you will find everything you have specified, but it will be in a different place on the depth each time).
Boss type depths can only be modified with items (and always contain the "correct" boss).
Rooms can currently not be modified. As such, Shop room is not selectable since the items in it is based on "standard" 25 floor dungeon logic.
Sign contents/placement is not currently supported.
Quests are not currently supported.
Cannot set starting level/equipment of the player character.
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